

You have to find it first before the adventure really begins (hint: it's in the abandoned house). Note that from the beginning, you don't have a Flashlight. Look around - Move your mouse Move forward - Up key Backward - Down key Left - Left key Right - Right key Zoom in - Q Zoom out - E Run - Hold shift key while moving Grab note - Left click Turn Flashlight On/Off - Right click To control your character, the keyboard controls are pretty much the same as Slender: Slenderman is actually much harder to encounter in Slender: The Arrival though because you have to complete a series of tasks before you even come within an inch of his wispy thighs. The ambient music has been jacked-up to be more cinematic and atmospheric and there's just more all round general depth to the game and things to puzzle you such as an abandoned House, Quarry, Garden and much more. There's now a much bigger game to explore, better graphics and a new "creature" to be scared of although what it is isn't exactly clear (Slenderman's tall-thin rabied dog maybe?). collect eight pages saying creepy, cryptic things like, "Don't look, it takes you", "He's out there" and "He's got massive limbs") has been revised. In this Midnight City revision of Slender: The Arrival the basic premise of the original Slender (i.e. Slender: The Arrival has a far more cinematic presentation and all round gameplay than the original Slender although the basic gameplay remains the same. It's almost like Slender-Man was never there.Slender was one of the first games to be based on it and went on to become a phenomenon in 2012, inspiring several spin-offs and countless "Watch how scared I get playing Slender at midnight while wearing an adult diaper" YouTube videos.Īs soon as you start Slender: The Arrival, its clear that its a more polished game than the original which is to be expected. Was there any REAL cause? Was there an actual entity causing these noises? Or was it just fear our character was experiencing? The radio playing the scary noises, the thumping, the shuffling around the house. If so, then why do we remain alone? The sounds change, but that was just to keep you on your toes. Whenever you collect the pages, it's supposed to get harder, as all Slender games do. Is this game's existence purely just to play on your fear? You know who Slender is, you know what he does, but nothing happens? You see him for a split second, but then he disappears. "Limits, like fear, is often an illusion."ĭespite this being a Slender-Man game, our antagonist never appears but once. 'At the end of the game, we see this quote: If you look on the comments of Markilpier's video, '3 Scary Games #33', Momzashi explained it really well in the comments. I'm not sure whether you have intended it, but it has a really cool meaning.
